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Baldrix

Baldrix

On This Page
Min Level
290
to enter
Party Size
3
max players
Time Limit
30m
Lives
1000
shared
Determination
150
per clear

HP

Total HP
8.90Q
5% HP
445.25T
10% HP
890.49T

Phases

Phase 1
2.38Q
Phase 2
2.38Q
Phase 3
4.15Q

Rewards

Mesos

Interactive
560.00M
Heroic
2.80B

Drops

Baldrixroid(x1)
Grindstone of Faith(x1)
Life Ring Box(x1)
Sol Erda Energy(x400)
Trace of Eternal Loyalty(x1)

Video Guides

MapleStory Complete Baldrix Guide (iSlingGunz)
MapleStory Baldrix Boss Guide | MapleStorySea

Battle Overview

Baldrix is the Apostle of Darmoor fought at the end of Tallahart, and the third Apostle-tier boss released after Kaling and Limbo. He is level 290 in both Normal and Hard, has 380% defense in both difficulties, and requires 700 Authentic Force to deal full damage. He is fought by a party of 1 to 3 players.

Entry requires a level 290+ character that has completed the "[Tallahart] For the Coming Battle" quest, followed by clearing Baldrix once in Story Mode through the "[Tallahart] The Decisive Battle" quest. The boss is entered through the gate in Tallahart: Phantasmal Night Sanctum.

Exact HP per phase and difficulty is shown live in the Overview section of this boss page. Throughout this guide, two figures written as "25% / 35%" mean Normal / Hard, and all damage values are a percentage of your max HP.

The fight runs three phases. Phases 1 and 2 split the party across three separate maps that rotate on a 120-second timer, and Phase 3 brings the party back together against fully-armed Baldrix.

Magic Encroachment (Death Count)

Baldrix has no conventional death count. Instead the party shares a single Magic Encroachment meter that starts at 0 and fails the run the moment it reaches 1000.

Dying adds a flat amount to the meter, scaled by party size: +200 for a solo run, +100 for a 2-player party, and +70 for a 3-player party. Encroachment only ever climbs — unlike Kaling, Limbo, or Jupiter, there is no mechanic that lowers it once it has risen.

On entry the party is split across three maps in party-window order. All three bosses share a single Phase 1 HP pool, so damage dealt in any room contributes to the same bar.

Silenced Sanctuary, the Baldrix map

Party slot 1 enters Silenced Sanctuary, where Baldrix himself appears.

Cathedral Beyond Providence, the minion map

Party slot 2 enters Cathedral Beyond Providence, where Baldrix's Minion (the horse) appears.

Sanctum Stained with Malice, the statue map

Party slot 3 enters Sanctum Stained with Malice, where the Ancient God's Thoughts (the statue) appears.

Moving Between Maps

You can open a portal with the NPC/Gather key to travel to another map, but you cannot enter a map that already has a party member in it. In a full 3-player party nobody can move anywhere.

From left to right the portals lead to Baldrix, the Minion, the Ancient God, and the fourth is the blocked portal shown when no destination is available.

Local Map Gauges

Each of the three maps carries its own 0-1000 gauge. In the UI the left gauge is Baldrix, the center gauge is the Minion, and the right gauge is the Ancient God's Thoughts.

A room that has a player in it drains 8 per second. A room with nobody in it fills 12 / 10 per second. Because of this, a full 3-player party keeps every gauge draining at all times. Getting hit by patterns also fills the gauge of the room you are in.

Every 120 seconds the party is force-rotated Baldrix to Minion to Ancient God. The timer is shown alongside the Magic Encroachment UI. On each rotation, the fill level of all three gauges is converted into shared Magic Encroachment and added together:

Gauge thresholdEncroachment added
00
250+20
500+50
750+70
1000+90

These thresholds are drawn as divider lines on the gauge UI.

Gauge Threshold Effects

Once a gauge passes 750, that room's boss gains an extra effect.

At 1000 the added effect is strengthened further. Each of the three gauges applies a different penalty:

Baldrix gauge (left). Above 750, attacking from a direction other than the weak point cuts your final damage by 25% / 30%. At 1000 that penalty rises to 35% / 40%.

Minion gauge (center). Above 750, encroached zones form at both map edges and deal 10% damage per second while you stand inside. They vanish immediately if the gauge drops back below 750. At 1000 the zones deal 15% per second instead.

Ancient God gauge (right). Above 750, every party member also takes 15% / 20% of the damage any single member takes. At 1000 this rises to 25% / 30%.

Rewards

Dawn Where the Storm Subsided

Baldrix drops Trace of Eternal Loyalty, the Eternal Armor Box of the Oath, Oath of Death, and the Baldrixroid.

The Baldrix Soul comes in a normal and a great version.

The normal soul grants Unyielding Will; the great soul grants Strike of the Oath.


Pattern clips sourced from the Naver blog seotbeo.

    Baldrix | MapleTools